Showing posts with label walltip. Show all posts
Showing posts with label walltip. Show all posts

Oct 21, 2008

Walltip: "Let Sleeping Wolves Lie" Walkthrough

Today's walltip is a quick walkthrough of "Let Sleeping Wolves Lie".
Step 1: Vector trace
This is a pretty straight forward step. You go into a vector program and you trace your images. I started with Amaterasu of course, and then built the rest of the scene around her. I traced varying elements of the waterfall image and placed them in appropriate places. By tracing, I can make sure all the elements match and are consistent with each other. You'd never know there was supposed to be a shrine in the image now!

Step 2: Mix with original image to get colors
A vector can't capture everything about an image. In this case, there was a lot of great texture in the rock face and island that would not have been feasible to trace, so I matched up those elements of the waterfall image to the trace. I also added some general texture and did a color tint towards yellow, since in the end I want the image to have an aged feeling.

Step 3: Blend colors
A lot of the colors have sharp transitions (from the vector trace) or are messy (aligning the waterfall image with the vector) so I went and used the blender brush in Painter to meld things together. This is prepwork for the watercolor clone stage, as we'll want more gradual color transitions in the watercolor.

Step 4: Watercolor clone
The image was repainted with Painter's watercolor brush. The outlines are on a separate layer so they remain nice and crisp. There's not much to this step but a lot of work, since I limited myself to a max brush size of 10px (it takes a long time to cover 3840x2880 worth of canvas!) The key to the watercolor is to match the direction of the brush strokes with the color transitions/gradations. At this point I also added in the flowers of the island that I blended out in the previous step.

Step 5: Texture and color corrections
I have a bunch of paper textures in Photoshop from old wallpapers, so I just reused them here. Adding the texture increases the yellow tint (since I am basically adding yellow-colored texture) and this made the water and sky too green, so I did some quick color correction to make them blueish again.

And there you have it. 5 easy steps to a great wall... or is it?

Jun 23, 2008

Walltip: Image databases

Today's walltip is really just that, a tip. One of the things I used in making Thank you for smoking was floral vector patterns. I already had these patterns - I've used them in the past for a number of other projects. They're really nice -- I traced them out of Chinese Folk Designs (Dover Publications) and have found myself going back to them again and again. Because of that, I put all the different floral patterns into a single file. There's one for Illustrator, which I exported to Photoshop so I can just drag any particular floral pattern I want into any file I'm working with.
Don't forget to name the different layers in your Photoshop file -- you'll want to be able grab a specific image quickly, and trying to figure out which Layer X you want by the tiny layers palette thumbnail is not a fun prospect. In Illustrator, I just lay all the patterns side by side, but in Photoshop each image is its own shape layer, so I can scale them losslessly in Photoshop.
Here are some screenshots of my papercuts files in Photoshop and Illustrator.

May 30, 2008

Monster Walltip: Quick Grunge Textures

I'm hoping to start up a new series in this blog called Walltips. They'll be short posts related to any walls I add. I plan for them to range from topics such as techniques used in the walls to discussion of layouts, colors, in-progress screenshots, decompositions, and whatever else I feel like rambling on about. So in today's inaugural Walltip from the wallpaper Monster, quick and easy grunge textures!

This is a simple technique to grungify a layer or layer grouping. It basically knocks a bunch of holes in the layer so that other layers can peep through. It uses layer masking and some basic Photoshop filters, and has plenty of room for experimentation.

1. First off, on the layer (or layer group) you're interested in grungifying, you'll need to add a layer mask (not a vector mask, just a straight up layer mask.)
2. Add noise to the layer mask with the Noise filter. Crank it up to the max (400% in Photoshop 7) and make sure that you're using a Gaussian pattern and that the noise is Monochrome.
3. Blur the layer mask with the Gaussian Blur filter. The amount of blur you use will determine how patchy the grunge texture is as well as the size and distribution of the patches. Smaller blurs will result in speckled grunge. You probably don't want anything about 5px.
4. Adjust the layer's levels from the Image>Adjustments menu. You should see a hill figure, and 3 triangular sliders underneath. You'll want to concentrate all three sliders near each other, as this will create sharper edges on your grunge. If you concentrate the sliders near the left of the hill, you'll get sparse patches; if around the right of the hill you'll get dense patches. Adjust as you see fit.
5. Add some randomness to your grunge by using various Photoshop filters on the layer mask. You'll want filters that work well on black/white layers. Some good filters to start out with include most of the Brush Strokes filters, some of the Texture filters and some of the Sketch filters. Play around with their settings until you get something you like. You can apply multiple filters or none at all.
6. You're done!
Screenshots of me applying grunge to a text layer (which ultimately did not make it into the final wall) based on the steps above, with areas of interest highlighted: